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Self Hosting Your Game

Traditionally, games were distribute through an "app store". The most popular ones are:

  • Steam
  • Epic
  • Apple
  • Android

Yet there been a shift in game developement, where most games use a library called ThreeJS, which produces a of browser games, that be distributed online without an app store. Developers have startto put games on their own websites.

Hosting a game on your website has significiant from first party data, accurate attribution, and no steep store fees. It also has the drawback of having to host on your own, especially around user acquistion and scale. This talk will cover both for web game release.

Meet the people

Session speakers

Learn more about the person leading this session.

Devin Dixon

Speaker

CEO · Glitch

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