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AI Gaming Festival schedule

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Thu, Sep 10 7:03 AM EDT
livestream

Core Loops With Assassins Creed & Fornite Developer Martin Capel

Learn how to develop core loops and sub loops in your game to do one thing all games should do, be fun!

With Martin Capel
Fri, Sep 11 4:00 AM EDT
livestream

How To Get Started Vibe Coding A Web Game In 1 Week

You want to build your first game, but you’re not sure where to start. You can ask AI how to build it, but are those prompts really going to get you the game you want? This is an overview of a series that will take you through how to build a game within a week using AI for vibe coders.

With Devin Dixo
Mon, Sep 14 7:50 PM EDT
livestream

From a Generated Prototype to a Fun Game

One shotting a game is only the beginning, you still actually have to make the game. Learn the basics of structure a game.

Tue, Sep 15 7:00 AM EDT
livestream

Raising $11 Million For A Gaming Studio

Raising capital for your game can completely change your gam'es trajectory. Read

With Yassin Soulimane
Wed, Sep 16 5:59 AM EDT
livestream

Self Hosting Your Game

Many games being created in with AI are bypassing Steam entirely and choosing to self host. While this method is empowering to the developer who can see higher returns on revenue, it comes with own draw backs. This session will teach how how to host a game on your own website.

With Devin Dixon
Wed, Sep 16 11:00 AM EDT
livestream

Before Your First Prompt: Artwork, Story and Pitch With Tony Valcarcel/Makko

Before you even begin coding, you should have a plan for your game. And often you validate your game without spending a single token inside a LLM. Makko

With Tony Valcarcel
Thu, Sep 17 10:26 AM EDT
livestream

How To To Optimize Your Web Game's Performance with AI

You’ve completed your web game with AI, with great graphics and a polished experience, but you’re stuck on one major problem: it runs slowly in the browser, it’s unplayable for many people, and players are leaving. In this session, we’ll cover how to optimize your game for a fast and fluid player experience.

With Devin Dixon
Thu, Sep 17 11:34 AM EDT
livestream

Playtesting, Player Feedback and Game Analytics

Building a great game requires a lot of feedback and understanding how people interact with your game.

Mon, Sep 21 6:00 AM EDT
livestream

Where and How to Publish a Game

You have a completed game, now you need a place people to play to it. There are a lot of distribution platforms out there to choose from but which is best for your game.

Tue, Sep 22 12:47 PM EDT
livestream

How To Use Agents and Sub-Agents To Build Higher Quality Games

There are lies, damned lies, we already had statistics, and now we have AI lies; the kind where it says something works when it clearly doesn’t. This session is going to cover how to use agents and sub-agents to create higher-quality results from what AI creates in game development.

Thu, Sep 24 4:00 AM EDT
livestream

How To Use AI To Test Web Games and Produce Less Bugs

Delivering a bug-free, or close to bug-free, experience is critical to developing a good game. Games with bugs will drive users away, and the larger the game, the more extensive testing is required. We are going to cover how to use AI to test the majority of your game and keep bugs out when you make it live.