Core Loops With Assassins Creed & Fornite Developer Martin Capel
Learn how to develop core loops and sub loops in your game to do one thing all games should do, be fun!
With Martin CapelBrowse every session in chronological order, filter by track or format, and save the events you want to attend.
Learn how to develop core loops and sub loops in your game to do one thing all games should do, be fun!
With Martin CapelYou want to build your first game, but you’re not sure where to start. You can ask AI how to build it, but are those prompts really going to get you the game you want? This is an overview of a series that will take you through how to build a game within a week using AI for vibe coders.
With Devin DixoOne shotting a game is only the beginning, you still actually have to make the game. Learn the basics of structure a game.
Raising capital for your game can completely change your gam'es trajectory. Read
With Yassin SoulimaneMany games being created in with AI are bypassing Steam entirely and choosing to self host. While this method is empowering to the developer who can see higher returns on revenue, it comes with own draw backs. This session will teach how how to host a game on your own website.
With Devin DixonBefore you even begin coding, you should have a plan for your game. And often you validate your game without spending a single token inside a LLM. Makko
With Tony ValcarcelYou’ve completed your web game with AI, with great graphics and a polished experience, but you’re stuck on one major problem: it runs slowly in the browser, it’s unplayable for many people, and players are leaving. In this session, we’ll cover how to optimize your game for a fast and fluid player experience.
With Devin DixonBuilding a great game requires a lot of feedback and understanding how people interact with your game.
You have a completed game, now you need a place people to play to it. There are a lot of distribution platforms out there to choose from but which is best for your game.
There are lies, damned lies, we already had statistics, and now we have AI lies; the kind where it says something works when it clearly doesn’t. This session is going to cover how to use agents and sub-agents to create higher-quality results from what AI creates in game development.
Delivering a bug-free, or close to bug-free, experience is critical to developing a good game. Games with bugs will drive users away, and the larger the game, the more extensive testing is required. We are going to cover how to use AI to test the majority of your game and keep bugs out when you make it live.